5. SEMESTER

GAME PRODUCTION

Fifth semester really opens to external collaboration with a semester focused on game production methods and game pipelines together with the various roles involved in game production. This semester is done in collaboration with external partners, e.g. The National Film School of Denmark’ DADIU programme.

Practical project work plays a large part of this semester and at the end of the semester you will have taken part in creating and releasing a game, usually on Steam, Google Play or the like.

  • Collaborate with skilled students like yourself to create 3 games during the semester
  • Release a game on Steam, Apple Store, or Google Play.
  • Build a network with the future game developers.

5. SEMESTER

GAME PRODUCTION

Fifth semester really opens to external collaboration with a semester focused on game production methods and game pipelines together with the various roles involved in game production. This semester is done in collaboration with external partners, e.g. The National Film School of Denmark’ DADIU programme.

Practical project work plays a large part of this semester and at the end of the semester you will have taken part in creating and releasing a game, usually on Steam, Google Play or the like.

  • Collaborate with skilled students like yourself to create 3 games during the semester
  • Release a game on Steam, Apple Store, or Google Play.
  • Build a network with the future game developers.

SEMESTER TOPICS

Production 2 + Exam (30 ECTS)

• Development and production of a 3D game world. The 3DDA-student must have a balance of artistic sensibilities and technical understanding, to make sure that everything works in accordance with the game concept
• Character production
• Set and production of the necessary 3D models from 2D design in collaboration with the game director, the art director, the animators, the game designer and the level designer
• Collaborating with rs to ensure that the 3D models function inside the game engine
• Cooperation with the animators to produce character models that function in relation to the animation
• The student works with the art director, visual designer and level designer to texture the 3D models
• Exam

SEMESTER TOPICS

Production 2 + Exam (30 ECTS)

• Development and production of a 3D game world. The 3DDA-student must have a balance of artistic sensibilities and technical understanding, to make sure that everything works in accordance with the game concept
• Character production
• Set and production of the necessary 3D models from 2D design in collaboration with the game director, the art director, the animators, the game designer and the level designer
• Collaborating with rs to ensure that the 3D models function inside the game engine
• Cooperation with the animators to produce character models that function in relation to the animation
• The student works with the art director, visual designer and level designer to texture the 3D models
• Exam

4. SEMESTER
6. SEMESTER
4. SEMESTER
6. SEMESTER