COURSE ONSITE 4 WEEKS
MASTER SCULPTING IN ZBRUSH
Key Facts
START DATE
5. January 2026
DURATION
4 WEEKS
FORMAT
SCHEDULE
Monday - Friday | 9:00 AM - 3:00 PM
LEVEL
Beginner/Intermediate
TOOLS
ZBrush
10% Early Bird Offer

IS THIS FOR ME?
This course is designed for 3D artists, character modelers, riggers and animators who want to take sculpting to a professional level. It suits participants with a basic understanding of ZBrush or similar tools.
You will fit if you want to:
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Move from basic forms to production-quality anatomy and surface detail
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Expand from generalist skills into creature and character design
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Strengthen your portfolio with complex digital sculpts
Prerequisites:
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Basic ZBrush knowledge or similar sculpting experience
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Optional pre-course booster: 1–2 sessions of 2 hours in the afternoons for those who need a refresh

What You’ll Achieve
By the end of the course you will:
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Operate ZBrush with confidence across core workflows
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Sculpt anatomically correct characters and creatures from blockout to polish
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Apply anatomy to design decisions and silhouette quality
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Produce a series of complex sculpts suitable for portfolio and reviews
What’s Inside the Course
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Week 1: ZBrush fluency for production
Goal: Build an intermediate to advanced command of ZBrush so students can focus on artistic decisions in later weeks.
Outcome: A set of practice sculpts that demonstrate confident use of core tools and workflows.
Key topics: Interface and navigation, core brushes and transforms, masking, DynaMesh, SubTools, Polygroups, visibility masking, clipping brushes, ZRemesher, Sculptris Pro, UV Master, extract surface and deformers for armor and cloth, ZModeler, procedural masking and alphas.
Practice: Skull study from reference, plus an open-choice model.
Review: End-of-week show and tell.
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Week 2: Group diorama production
Goal: Apply Week 1 techniques in a collaborative scene with clear composition and narrative.
Outcome: A composed diorama that shows form hierarchy, readable silhouettes, and consistent detail control.
Brief options:
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Two characters, dramatic outdoor arena overgrown by nature
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One character, tragic interior stairwell
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Architecture and nature, harmonious setup such as a Japanese tower with a cherry tree
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Nature with architectural props, dramatic setup such as an ancient battlefield and cliff entrance
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Week 3: Anatomical construction by body part
Goal: Learn to construct the human body using anatomical rules by focusing on individual regions.
Outcome: A coherent set of regional anatomy studies that assemble into proportionally correct figure construction.
Focus areas: Head and neck planes and landmarks, torso relationships and rhythm, arm and hand muscle groups and planes, leg and foot structure, gesture to form transition.
Practice: Progressive ecorché studies per region, then integrated proportional studies.
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Week 4: Sculpting with 3D reference material
Goal: Improve anatomical accuracy by working from ground-truth 3D scan reference and translating it into clean sculptural forms.
Outcome: A refined full-figure sculpt guided by scans, ready for portfolio presentation.
Focus areas: Building reference boards from scans, measuring proportion and angles, plane breaks, pose and presentation choices, optional 3D print readiness.
Practice: Detailed human body sculpt using 3D scan reference, packaged with turntables and stills for portfolio.
WHO’S BEHIND THE COURSE?
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Daniele 'Danko' Angelozzi
Daniele Danko Angelozzi is an internationally acclaimed 3D Digital Artist specialized in Sculpting and 3D Printing for Collectibles. He has worked on numerous high profile projects within statues, mini figures and action figures. He is also a long time guest lecturer at CADA´s 3D Digital Artist Education, who is renowned for his passion and deep knowledge within the subject. He has a phD in biotechnology and has been a ZBrush certified instructor since 2008.
Danko will be teaching the last 2 weeks of the course focusing on delivering in-depth zBrush and anatomy knowledge.
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BIRK MØLLER
Birk Møller has been a full-time lecturer at CADA’s 3D Digital Artist Education for nearly 8 years and brings a strong background as a 3D generalist. His expertise lies primarily in sculpting and lighting, however he has recetly diving into the worl of Houdini.
Prior joining CADA, Birk spent many years bringing the LEGO® TV-Series to life, working on both the Star Wars and Ninjago universes.
As the main instructor on the course, Birk will lead the first two weeks of teaching and continue in a supporting role throughout the final stages.
WHAT YOU CAN EXPECT
LIVE ONSITE INSTRUCTION AND GUIDED STUDIO TIME
IN-CLASS FEEDBACK AND WEEKLY REVIEWS
LEARN FRON INDUSTRY PROFESSIONALS
CERTIFICATE OF COMPLETION FROM CADA
Anatomy for Sculpting Course
DKK 19,320
Register by 17 November 2025 to save 10%
Enter the code "EARLYBIRD" at checkout
Frequently Asked Questions
What's your refund policy?
If for any reason you need to cancel your seat, you can do it 14 days before course start.
Do I get individual feedback on my hand-in assignments?
Yes, the instructors will give individual and classroom feedback
Who is this course designed for?
Designed for 3D artists, character modelers, riggers and animators who want to take sculpting to a professional level. Ideal if you have basic ZBrush familiarity and want to deepen anatomy, form and surface control.
Do I need any prior experience or knowledge?
A basic understanding of ZBrush is preffered. We will be hosting optional 1-2 evening classes to give an introduction to ZBrush before the course starts
What software and tools will I need?
We'll have everything setup and ready for you when you join the course. You don't need any licenses or to bring any hardware.
How long is the course?
The course starts 5 January 2026 and takes 4 weeks. The teaching is from 9:00 AM to 3:00 PM Monday to Friday
Is there any certification provided at the end of the course?
Yes, upon successful completion of the course, you will receive a certificate of completion, which can be a valuable addition to your professional portfolio.