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Master
Sculpting
In ZBrush

 

/ Course

/ Onsite

/ 2-4 Weeks

 

Image Credit: Sculpted by Danko, based on "Devourer of Ghosts" by Tooth Wu

10% Early Bird Offer

Register by November 17th 2025 to save 10%. Enter the code "EARLYBIRD" at checkout
Image Credit: Sculpted by Danko, based on concept by Melanie Delon

IS THIS FOR ME?

 
This course is designed for 3D artists, character modelers, riggers and animators who want to take sculpting to a professional level. It suits participants with a basic understanding of ZBrush or similar tools.
 
You will fit if you want to:
  • Move from basic forms to production-quality anatomy and surface detail

  • Expand from generalist skills into creature and character design

  • Strengthen your portfolio with complex digital sculpts

Image Credit: Sculpted by Danko, based on concept by Melanie Delon

Image Credit: Sculpted by Danko, based on illustrations by Paul Bonner

What You’ll Achieve

By the end of the course you will:

  • Operate ZBrush with confidence across core workflows

  • Sculpt anatomically correct characters and creatures from blockout to polish

  • Apply anatomy to design decisions and silhouette quality

  • Produce a series of complex sculpts suitable for portfolio and reviews

Image Credit: Sculpted by Danko, based on illustrations by Paul Bonner

COURSE BREAKDOWN

Click on each week to read more
  1. Week 1: ZBrush fluency for production

    Goal: Build an intermediate to advanced command of ZBrush so students can focus on artistic decisions in later weeks.

    Outcome: A set of practice sculpts that demonstrate confident use of core tools and workflows.

    Key topics: Interface and navigation, core brushes and transforms, masking, DynaMesh, SubTools, Polygroups, visibility masking, clipping brushes, ZRemesher, Sculptris Pro, UV Master, extract surface and deformers for armor and cloth, ZModeler, procedural masking and alphas.

    Practice: Skull study from reference, plus an open-choice model.

    Review: End-of-week show and tell.

  2. Week 2: Group diorama production

    Goal: Apply Week 1 techniques in a collaborative scene with clear composition and narrative.

    Outcome: A composed diorama that shows form hierarchy, readable silhouettes, and consistent detail control.

    Brief options:

    1. Two characters, dramatic outdoor arena overgrown by nature

    2. One character, tragic interior stairwell

    3. Architecture and nature, harmonious setup such as a Japanese tower with a cherry tree

    4. Nature with architectural props, dramatic setup such as an ancient battlefield and cliff entrance

  3. Week 3: Using ZBrush for Anatomical construction

    Goal: Learn to digitally construct the human body using anatomical rules by focusing on individual regions.

    Outcome: A coherent set of ZBrush anatomy studies that assemble into proportionally correct figure construction.

    Focus areas: Head and neck planes and landmarks, torso relationships and rhythm, arm and hand muscle groups and planes, leg and foot structure, gesture to form transition.

    Practice: Digital progressive ecorché studies per region, then integrated proportional studies.

  4. Week 4: Sculpting in ZBrush with 3D reference material

    Goal: Improve anatomical accuracy by working from ground-truth 3D scan reference and translating it into clean sculptural forms in ZBrush.

    Outcome: A refined ZBrush sculpt guided by scans, ready for portfolio presentation.

    Focus areas: Building reference boards from scans, measuring proportion and angles, plane breaks, pose and presentation choices, optional 3D print readiness.

    Practice: Detailed human body ZBrush sculpt using 3D scan reference, packaged with turntables and stills for portfolio.

MEET YOUR INSTRUCTORS

Danko Guest teacher posters (590 x 600 px)-3

Daniele 'Danko' Angelozzi

 

Daniele Danko Angelozzi is an internationally acclaimed 3D Digital Artist specialized in Sculpting and 3D Printing for Collectibles. He has worked on numerous high profile projects within statues, mini figures and action figures. He is also a long time guest lecturer at CADA's 3D Digital Artist Education, who is renowned for his passion and deep knowledge within the subject. He has a phD in biotechnology and has been a ZBrush certified instructor since 2008.

Danko will be teaching the last 2 weeks of the course focusing on delivering in-depth ZBrush and anatomy knowledge.

Birk Guest teacher posters (590 x 600 px)

BIRK MØLLER

 
Birk Møller has been a full-time lecturer at CADA’s 3D Digital Artist Education for nearly 8 years and brings a strong background as a 3D generalist. His expertise lies primarily in sculpting and lighting, however he has recently been diving into the world of Houdini.
 
Prior joining CADA, Birk spent many years bringing the LEGO® TV-Series to life, working on both the Star Wars and Ninjago universes.
 
As the main instructor on the course, Birk will lead the first two weeks of teaching and continue in a supporting role throughout the final stages.

4 Weeks

Enroll in the full course from beginning to end.


DKK 19,320
(Pay in 3 installments of DKK 6,440 monthly with Klarna)

2 Weeks

Attend the first 2 weeks to learn the fundamentals or the last 2 weeks if you already have extensive ZBrush experience.

DKK 13,524
(Pay in 3 installments of DKK 4,508 monthly with Klarna)
Image Credit: Sculpted by Daniele Angelozzi

Frequently Asked Questions

What's your refund policy?

You may cancel your seat up to 14 days before the course begins.

Do I get individual feedback on my hand-in assignments?

Our instructors provide you with both personal feedback and group guidance to help you improve.

Who is this course designed for?

Designed for 3D artists, character modelers, riggers and animators who want to take sculpting to a professional level. Ideal if you have basic ZBrush familiarity and want to deepen anatomy, form and surface control.

Do I need any prior experience or knowledge?

We recommend having a basic understanding of ZBrush. If you’re new to the software, join our optional evening introduction classes, offered before the course begins, to get you up to speed.

What software and tools will I need?

Everything you need is provided, just join the course, and we’ll take care of the rest. No software licenses or personal hardware required.

How long is the course?

The course begins on January 5, 2026, and runs for four weeks, with classes held Monday to Friday from 9:00 AM to 3:00 PM.

Is there any certification provided at the end of the course?

Yes, upon successful completion of the course, you will receive a certificate of completion, which can be a valuable addition to your professional portfolio.