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Unreal Engine for Filmmaking & Virtual Production

 

/ Course

/ Live online Sessions

/ 12 Weeks

 

10% Early Bird Offer

Register by November 17th 2025 to save 10%. Enter the code "EARLYBIRD" at checkout
Unreal Engine for filmmaking

Who This Course Is For

 
This program is designed for individuals who already have a foundation in VFX or CG and want to move into cinematic production using Unreal Engine
 
The course is best suited for:
  • Recent graduates in VFX or CG.
    You've completed a degree or training program and want to apply your skills specifically to film and virtual production workflows.

  • Working professionals expanding into virtual production.
    You're already in the industry and want to add real-time filmmaking capabilities such as ICVFX, LED volume workflows, and cinematic sequencing to your practice

unreal-engine-cinematic-scene

What You Will Learn

By the end of the program, students will have practical experience across the full virtual production pipeline, from environment construction to final cinematic output.

  • Build and populate cinematic environments. Using Unreal Engine's Landscape, Foliage, Water Systems, and Procedural Content Generation tools to construct from scratch virtual worlds ready for production.

  • Create professional cinematic sequences. Using Sequencer for shot composition, camera blocking, previsualization, and multi-camera editing.

  • Animate and direct digital characters. Using keyframe animation, Control Rig workflows, motion capture integration, and MetaHuman assets for high-quality character performance.

  • Apply film-quality lighting and materials. Using Lumen, physically based rendering (PBR), and look development techniques optimized for virtual production environments and LED stages.

  • Integrate virtual production techniques. Including in-camera VFX (ICVFX), LED volume workflows, and real-time set extensions used on live-action film and TV production.
  • Deliver a finished portfolio piece. A polished cinematic project completed under instructor mentorship.

COURSE BREAKDOWN

Click on each week to read more
  1. Week 1: Foundations of Unreal Engine for Virtual Environment Creation

    • Goal: Get familiar with Unreal Engine's interface, core tools, and project structure.
    • Outcome: You can navigate the engine and set up a project ready for cinematic production.
  2. Week 2: Building Immersive Worlds I — Landscape & Foliage Systems

    • Goal: Learn to sculpt and populate large-scale natural environments.

    • Outcome: You can build a believable outdoor environment using landscape and foliage tools. 

  3. Week 3: Building Immersive Worlds II — Water Systems & Procedural Content Generation (PCG)

    • Goal: Extend your environments with dynamic water and procedurally generated content.

    • Outcome: You can create scalable, production-ready worlds without building every element by hand. 

  4. Week 4: Cinematic Foundations — Sequencer & Previsualization Techniques

    • Goal: Learn how to design and block cinematic sequences inside Unreal Engine.

    • Outcome: You can compose shots, block camera movement, and build a previs sequence. 

  5. Week 5: Real-Time Lighting for Film & Virtual Production Sets

    • Goal: Develop lighting setups suited for cinematic storytelling and LED stage environments.

    • Outcome: You can light a scene using Lumen and dynamic lighting tools to achieve a specific mood. 

  6. Week 6: Physically Based Rendering (PBR) Materials & Look Development

    • Goal: Understand material theory and apply physically based rendering to cinematic surfaces.
    • Outcome: You can create realistic, production-ready materials and apply consistent look development across a scene.
  7. Week 7: Virtual Production Fundamentals — In-Camera VFX (ICVFX)

    • Goal: Understand how LED volume workflows and real-time sets function on a virtual production stage.

    • Outcome: You can apply the core principles of ICVFX and nDisplay in a production context.

  8. Week 8: Character Animation Inside Sequencer

    • Goal: Learn the fundamentals of animating characters directly within Sequencer.

    • Outcome: You can keyframe character performances and integrate motion capture data into a cinematic sequence.

  9. Week 9: Advanced Character Animation & Control Rig Workflows

    • Goal: Refine and elevate character performances using advanced animation techniques.

    • Outcome: You can produce polished character animation using Control Rig workflows inside Unreal Engine.

  10. Week 10: MetaHuman Workflows, Advanced Sequencer & Shot Management

    • Goal: Work with MetaHuman assets and manage complex multi-camera cinematic sequences.

    • Outcome: You can direct digital characters and organise a full cinematic sequence across multiple shots.

  11. Week 11: Real-Time VFX & Physics for Cinematic Storytelling

    • Goal: Integrate particle systems, simulations, and physics-based effects into your scenes.

    • Outcome: You can use Niagara and physics tools to add dynamic effects that support the narrative.

  12. Week 12: Intermediate Rendering & Production Optimization

    • Goal: Prepare your scenes for final cinematic output using Movie Render Queue and optimization techniques.

    • Outcome: You can deliver a rendered, film-quality sequence optimised for real-time production requirements.

mahmoud-1

MEET YOUR INSTRUCTOR

Mahmoud Alkawadri

Mahmoud is a top-tier Unreal Engine Instructor, Epic Games educational advisor, founder of NOETA Academy, and MK Design & Visualization Studio. Mahmoud has 20+ years of experience across CGI/VFX, architecture, visualization, and the video game industry.

He has developed advanced Unreal Engine training programs with Epic Games and leading Premier Partners across the US, Europe, Canada, and has worked with clients including Netflix, Siemens, Epic Games, and Deutsche Telekom, Emaar.

EUR 2,040
(Pay in 3 installments with Klarna)

Frequently Asked Questions

What's your refund policy?

You can cancel your seat and get a refund within 14 days of purchase, as long as the course has not started.

What software and tools will I need?

First and most importantly you must have a strong enough computer to use Unreal Engine (it is best if you have an RTX GPU for ray tracing).

The minimum requirements for Win:

  • Windows 10 64-bit

  • Quad-core Intel or AMD, 2.5 GHz or faster

     

  • 16 GB RAM or more

     

  • GeForce 3060 o graphics card or higher

For macOS:

  • Quad-core Intel, 2.5 GHz or faster

     

  • 8 GB RAM or more

For software you will need to install Unreal Engine (version 5.7) before your first session.

How many hours I need to spend a week for the course?

You will need at least 5 hours/week. 3 hours for live instruction and 2 hours lab work. 

Will I receive a certificate?

Yes, a certificate of completion will be provided at the end of the course through our instructor.

For how long I will have access to the course?

Live sessions will be recorded and you'll have access to them forever.